2015年12月16日 星期三
2014年4月18日 星期五
3dsmax筆記-解決vray 陰影閃爍 shadow flicker
The easy way would be to switch primary bounce to brute force. Keep the light cache as secondary.
If you want it to render faster, I'd recommend this work flow.
1.1 IR primary and LC secondary for static objects.
1.2 bake IR map for static objects in 1 single map using "Add to current map" mode. Move your time line around so that the IR map would cover everything. Doesn't need to be every frame.
1.3 Once you have your IR map, switch to "from file" mode. Put your moving objects into a V-Ray object property. Have them cast shadows but don't receive/generate GI.
1.4 Render
2.1 Use brute force primary LC secondary for your moving objects.
2.2 This time put everything else in another V-ray object property. Make them a matte while generating and receive GI.
2.3 Render.
http://forums.cgsociety.org/archive/index.php/t-1133460.html
2014年1月9日 星期四
3dsmax安裝後設定&必裝插件
3dsmax設定
- 單位設定為公尺
底色(2011後預設已為深色介面)- 快捷按鈕,選單設定
- 材質球
- 設定Vray為預設算圖器
必裝插件 (plugin/maxscript)
- copy/paste 快速複製貼上物件 http://www.scriptspot.com/3ds-max/scripts/copypaste-0
- interactiveRenamer 快速命名
- Relink-Bitmaps-v2.05 -外掛-重連遺失貼圖
- Vray
- Multiscatter
選擇性安裝插件
- ThinkingParticle
- FumeFx
- Krakatoa
- XMesh
- CityTraffic
RPC
2014年1月8日 星期三
2010年10月19日 星期二
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